3D Modelling
AutoDesk Maya 3D recreation of a bar

Introduction

This project is an attempt to recreate a real life bar into a model inside AutoDesk Maya and attempt to produce the realism of the world inside a modeling software. There were three main stages to the project. The first stage was preparation, images of the bar and sketches with real world measurements of the chairs tables and heights so that I would be able to have a good scale when modelling. The second stage was creating geometry and arranging everything. Lastly lighting and texturing to give the room a correct aesthetic and capture material details.There are some more details and images for stages two and three below.

Geometry

For geometry I wanted to have one rule in mind before starting. I am generally interested in game development and therefore I wanted to try recreate geometry with very few necessary triangles allowing for a smooth performance efficient object creation without sacrificing on object detail. Some of the major techniques used are listed below.

Lighting, Shading and Texturing

Having the geometry ready and simple allowed me to focus my attention to texturing and shading to detail the objects, get the materials correct and fill the room with lighting that helps introduce a realistic effect into the image. The complete process is described below.